There is a (long) list of things that could be improved about the
Vision Egg. For your information, here is a list of changes and
additions I'm thinking about making to the Vision Egg.
If you want to pitch in and get your hands dirty, you can make these
changes happen a lot more quickly!
STATUS: This has been on the ''when I get the time'' list for some
time, and will likely remain that way for the forseeable future.
A number of projects offer the ability to draw complex 3D models in
OpenGL through Python. I would like to pick one of these and
incorporate it into the Vision Egg. See Soya3D, OpenGLContext, and
various Python interfaces to C/C++ libraries such as OpenSceneGraph,
CrystalSpace, OGRE, Coin, and OpenSG.
STATUS: Implementation in early 2004 (for 1.0 release?)
It would be nice to use simple, tutorial like demos in the
EPhysGUI. I've tested proof-of-concept code that can parse such
scripts and run them within a pre-existing Vision Egg program. What
needs doing is to integrate this into the existing EPhysGUI and
EPhysServer modules. This should greatly increase the ability of
novice programmers to use the EPhysGUI/Server.