Vision Egg Visual stimulus creation and control
with open source software

Introduction

Home Introduction & News
News
Screenshots Views of the demos
Technologies About Python and OpenGL
Platforms Hardware compatibility
Frame rates Frame rates explained
Synchronization Interfacing with other hardware
Calibration Calibrating displays

Documentation

Programmer's Manual Concept overview
Tutorial Simple demo programs explained
Library Reference
FAQ Frequently asked questions

Download and Install

Downloads Get it now!
Installation overview A quick installation summary
Windows Install Step-by-step
Mac OS X Install Step-by-step
Linux install Step-by-step
SGI IRIX install Step-by-step

Miscellaneous

Mailing list Stay up to date
Eye tracking
Labview GUI/Data acquisition interface
The future Potential upcoming changes to be aware of
Develop! How to help the Vision Egg
Other solutions Links to similar stuff
Thanks Credits
VisionEgg @ SourceForge

The future: Potential upcoming changes to be aware of

There is a (long) list of things that could be improved about the Vision Egg. For your information, here is a list of changes and additions I'm thinking about making to the Vision Egg.

If you want to pitch in and get your hands dirty, you can make these changes happen a lot more quickly!

Incorporating more powerful 3D graphics rendering

STATUS: This has been on the ''when I get the time'' list for some time, and will likely remain that way for the forseeable future.

A number of projects offer the ability to draw complex 3D models in OpenGL through Python. I would like to pick one of these and incorporate it into the Vision Egg. See Soya3D, OpenGLContext, and various Python interfaces to C/C++ libraries such as OpenSceneGraph, CrystalSpace, OGRE, Coin, and OpenSG.

Use of simple, tutorial-like scripts in EPhysGUI/Server

STATUS: Implementation in early 2004 (for 1.0 release?)

It would be nice to use simple, tutorial like demos in the EPhysGUI. I've tested proof-of-concept code that can parse such scripts and run them within a pre-existing Vision Egg program. What needs doing is to integrate this into the existing EPhysGUI and EPhysServer modules. This should greatly increase the ability of novice programmers to use the EPhysGUI/Server.


Please direct enquires to the Vision Egg mailing list.
The primary author of the Vision Egg is Andrew Straw
This page last modified 27 Jun 2004.
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