Package VisionEgg :: Module Textures :: Class FixationCross
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Class FixationCross

         object --+        
                  |        
ClassWithParameters --+    
                      |    
               Stimulus --+
                          |
                         FixationCross


Cross useful for fixation point.

Parameters
==========
on       -- (Boolean)
            Default: True
position -- (Sequence2 of Real)
            Default: (320, 240)
size     -- (Sequence2 of Real)
            Default: (64, 64)

Constant Parameters
===================
texture_size -- (Sequence2 of Real)
                Default: (64, 64)

Method Summary
  __init__(self, **kw)
Instantiate and get ready to draw.
  draw(self)
Draw the stimulus.
    Inherited from ClassWithParameters
  get_specified_type(self, parameter_name)
  is_constant_parameter(self, parameter_name)
  set(self, **kw)
Set a parameter with type-checked value This is the slow but safe way to set parameters.
  verify_parameters(self)
Perform type check on all parameters...
    Inherited from object
  __delattr__(...)
x.__delattr__('name') <==> del x.name...
  __getattribute__(...)
x.__getattribute__('name') <==> x.name...
  __hash__(x)
x.__hash__() <==> hash(x)...
  __reduce__(...)
helper for pickle...
  __reduce_ex__(...)
helper for pickle...
  __repr__(x)
x.__repr__() <==> repr(x)...
  __setattr__(...)
x.__setattr__('name', value) <==> x.name = value...
  __str__(x)
x.__str__() <==> str(x)...
    Inherited from type
  __new__(T, S, ...)
T.__new__(S, ...) -> a new object with type S, a subtype of T...

Class Variable Summary
dict constant_parameters_and_defaults = {'texture_size': ((64...
dict parameters_and_defaults = {'on': (True, <class 'VisionEg...
    Inherited from Stimulus
tuple __slots__ = ('parameters', 'constant_parameters')
member_descriptor constant_parameters = <member 'constant_parameters' of '...
member_descriptor parameters = <member 'parameters' of 'Stimulus' objects>

Method Details

__init__(self, **kw)
(Constructor)

Instantiate and get ready to draw.

Set parameter values and create anything needed to draw the
stimulus including OpenGL state variables such display lists
and texture objects.
Overrides:
VisionEgg.Core.Stimulus.__init__ (inherited documentation)

draw(self)

Draw the stimulus. (Called by Viewport instance.)

This method is called every frame.  This method actually
performs the OpenGL calls to draw the stimulus.
Overrides:
VisionEgg.Core.Stimulus.draw (inherited documentation)

Class Variable Details

constant_parameters_and_defaults

Type:
dict
Value:
{'texture_size': ((64, 64),
                  <VisionEgg.ParameterTypes.Sequence2 object at 0x40f2\
10ac>)}                                                                

parameters_and_defaults

Type:
dict
Value:
{'on': (True, <class 'VisionEgg.ParameterTypes.Boolean'>),
 'position': ((320, 240),
              <VisionEgg.ParameterTypes.Sequence2 object at 0x40f1ffac\
>),
 'size': ((64, 64), <VisionEgg.ParameterTypes.Sequence2 object at 0x40\
f2104c>)}                                                              

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